package components.bullets
{
	import actor.Demon;
	import actor.Tower;

	public class BulletVO
	{
		public var tower:Tower;
		public var bulletID:int;
		public var damage:int;
		public var demon:Demon;
		public var speed:Number;
		public var type:int = 0;
		public var isAreaHit:Boolean;
		public var areaHitRange:int;
		
		//是否击晕
		public var isStun:Boolean = false;
		//击晕时间(ms)
		public var stunDuration:int = 0;
		
		public function BulletVO()
		{
		}
	}
}